7 - 11 November, 2011 / Belfast Register / Manage / Attendees

Jeremy Keith

10am - 4pm with breaks and lunch

What Will I Learn?

Responsive Enhancement

Responsive design is one of the most exciting developments to hit the web for some time. But there’s a common misconception that it involves merely slapping some media queries on to an existing desktop-centric site and labeling the result “mobile-friendly.” Nothing could be further from the truth.

This workshop will demonstrate that truly effective responsive design must begin with the content first, which is then progressively adapted to a multitude of screen sizes and environments.

This workshop will help you to construct web sites that will feel natural on a whole range of devices, from mobile phones to tablets, laptops, e-readers and devices we haven’t even thought of yet.

Simon Collison

10am - 4pm with breaks and lunch

What Will I Learn?

Design To Communicate

It’s important to understand how established principles and new thinking can encourage a more productive dialogue with peers and audiences. Design itself is not a science, but the appropriate use of analytically-minded approaches exposes the line between effective and awkward, between communicative and mute. By strengthening our mental and analytical approach to what is often done arbitrarily or "because it feels right", we simply become better designers.

With enjoyable theory and practical examples, Simon will share ideas for stronger and better informed communicative web design, explaining the science behind the decisions we make and the meanings they convey. He'll explain that a thorough understanding of how we perceive information can help web designers make more meaningful work.

The Standardistas

10am - 4pm with breaks and lunch

What Will I Learn?

Analogue Heaven

In this hands-on workshop, delivered in the tried and tested Standardistas’ style®, we look back at the generations of designers that didn’t spend their days in front of a computer, instead plying their craft using a wealth of analogue tools: pen and paper, scalpels, ink and even typewriters. By re-learning how to design without a computer, we can develop a richer and more varied visual grammar, based on the timeless design principles of pre-personal computer yore.

Armed with some fundamental design principles and an abundance of tools – which naturally includes the Standardistas’ ‘Bag of Awesome™’ (containing a veritable cornucopia of material) – we show the aspiring analogue designer a range of methods for breaking out of the often clichéd stranglehold of the digital world.